GW2 Trading Post Graph
After playing World of Warcraft back in 2011-2013, then Tera and Guild Wars 2, I’m back playing Wow again. I’ve been watching two things:
- How to level up most efficiently.
- How to make enough gold to progress in the game.
There have been a few changes in Wow since I played it, or at least there appear to be. And this note looks at those changes in the economics by comparing Wow with the other two games I’ve been playing.
The first thing I’ve noticed is that changes in a game that are made to allow folks to level up faster greatly affect the economy, or can. And in some cases they can basically wreck the economy for some groups of players.
I’ve been playing a Berzerker recently after playing the new Valkyrie. This is a Zerker that’s been sitting for a year or more at about level 40, and I’ve played it recently for about 10 levels, so the equipment it currently has is based on the recent changes that reward tokens for Vanguard Requests.
My issue is that after all this time, the older classes, like the Berzerker, have not been updated to the new standard of DPS shown by the other classes.
Starting with Reaper of course, the recent classes have all been overpowered, but Blue Hole studios has never gone back to update the previous classes to the same DPS standard that these new classes enjoy.
Having recently played 3 Valkyries – on three servers – up to 65, as well as all the previous overpowered classes, I’m very familiar with the DPS done by the newer classes, and the recent upgrades to the classes that the Battle Solutions and Token gear provides as one levels a character. As I play this Berzerker it is readily apparent that this class is lagging both in DPS done and in survivability because of vulnerability during skill wind up times. In spite of the fact that the Berzerker is wearing plate armor, compared with the Valkyrie Leather armor, the Valkyrie is more survivable – takes less damage – because it’s attacks occur much more quickly and often cause stuns.
When you reach 65 as a Valkyrie, you can open your Level 65 Reward Box. I’m not clear if this is always going to be given to levelers, or whether it’s a reward from the “Event” for the introduction of the class. But it’s got some sweet gear in it. Level 65 toons are given class specific Idoneal Gear, which is Tier 4. This reward box contains “Slaughter” gear Tier 9 gear including a Masterwork +12 weapon, and a full set of Armor. Well, you don’t get the armor, but you get enough Undercede currency items – 225 – to buy the full set of armor and accessories.
I’ve got a couple of my Valkyries to level 65. With all the buffs and XP Boosts during the event, it’s not that hard. The trick is to run a couple of dungeons though. I ran the Armory twice on one character and the Armory and the Catacombs each on the second character. With both of them I reached 65 before going inside the fortress for the final battle with Dakuryon. Things were a lot easier at the higher level, even though you don’t get a better weapon and I didn’t bother going back for the better armor.
Of course there is the new Valkyrie class. She’s a babe with attitude, but that’s no different from all the recent class additions. All female, all gender / culture locked and all over-powered. I’ve been away from Tera for a while doing other things. Guild Wars 2, Wow Private Servers, and Guild Wars 1. I left Tera back a while ago when they nerfed Guilds. Took away the guild bank unless you had lots of dedicated players, so the guild bank was locked away from family or multiple account players. But I’ve come back to try Valkyrie and found a few things had changed.
They seem like minor changes and they simplify the game, but some of these changes appear to have had unintended, or at least disappointing consequences.
Update: Pics of Level 53 Armor
With this update to guilds we see another case of Greed ruling the day. For years I’ve been using Guilds and Guild banks to share storage among my characters. But now you must have a level 30 Guild to have a bank. And of course to reach level 30 requires guild events which no single player or “Family” guild could satisfy. Well why does BlueHole or Enmasse care? Of course, they want you to purchase bank space. But that does not solve the problem of sharing space among characters / accounts.
Guild Bank and Elite Feature
Have a family where some of you play this game? Like to share among your family with a Guild? Forget it. It no longer works because you have to get your guild to level 30 to share things in a guild bank. And there is no way to buy a shared bank.
Can you level a character from 20 > 65 using dungeons only? And is that better or easier than using Story quests?
Since a recent update, story quests were given much more XP, and zone quests XP rewards were dramatically reduced. As of that update, it was easily possible to level a character from 1 > 65 using only Story quests. I’ve done that many times with all except Sorcerer and Archer.
More recently I found that it is easier to level any class from 60 > 65 using almost only dungeons. In this pattern, the story quest chain is stopped after doing the quests in Highwatch.
I just completed leveling a Mystic character from 22 to 60 using only dungeons. Starting with Bastion of Lok at level 20, and completing in the Ebon Tower reaching level 60 after two runs. You can find a list of all the dungeons here.
There are a few Caveats with this method of leveling.
The Ninja class has finally arrived as of the May 17, 2016 Patch. Another race / gender locked class and the second one for the Elin lovers out there. And the forth in a series of Over Powered classes.
In spite of the cloth armor she wears, she’s a bad-ass DPS dealer. Mostly this is because, like the brawler, once she gets started, it’s easy to keep the target[s] from getting a spell in edgewise or any other wise. Like the Brawler before her, many Ninja spells elevate and silence the target[s] doing very effective crowd control on all but the bosses.
After being away for almost two months, I came back to Tera about a week after Ninja was released, and things calmed down a little, to she how she plays and to see how other things level, so I have almost finished leveling a Zerker as well as finishing the Ninja and a Brawler who was at about 40 to 65. Here are my thoughts on the current state of Tera.
Update at bottom: How to level 60 – 65.
Many Items are No Longer Available
World of Warcraft is notorious for this. Making items “no longer available” in the game.
Why should an item become “no longer available”?
The item must be kept in the client forever. Yes FOREVER, since some players will have the items and they must be displayed or otherwise operate correctly when they are used.
If an item is truly “removed” from the game, it must be replaced by something of equal value and there must be an overwhelming reason to remove it. I’m having a very hard time thinking of a reason that would call for an item to be permanently removed from the game.
Removing an item is not the same as changing it. If a weapon or armor piece or set is too powerful, or too weak, then one can easily change the stats on it to make it more in line with the play styles of the game. This is done all the time.
Here are some of the Excuses that game designers have used to remove items from the game, and the reasons that none of them hold up.
Windrider over Orgrimmar
In January 2007, Blizzard released World of Warcraft: The Burning Crusade. This expansion included flying mounts in Outland. You had to reach level 60 to purchase flight training and a mount. You could only fly in Outland, the new continent. In the Cataclysm expansion flight was possible in all areas, except the starting areas.
Now, after all this time, other MMOs are adding flying. Guild Wars 2, in Heart of Thorns, has added flight, well Gliding actually, where you can glide in the whole world, but only for a limited distance.
In a few days on May 17, 2016, Tera is adding flying mounts. Again these mounts have limited range. Why are these games dumbing down flight?