It had been a while since I’d played Tera. They have made some changes. I noticed that they added Popo Brawlers, so I made one. My friend joined me and we were playing together as Elin Brawlers, which aren’t new. We were both around 20 when we came back in and we noticed several changes, many of which made the game less fun.
We had some fashion coupons left from ages ago, so we were able to wear pretty nice looking costumes.
So, FFXIV has been down for 24 hours for the Shadowbringers expansion maintenance, so I needed something to do. I checked in on Tera. It has been a while since I’ve been there and I’ve missed out on an expansion, increase in Level Cap and some other things. The patch for NA region was called Skywatch: New Heights, and is covered briefly here. Here’s a review that someone else pulled together.
But when I updated I saw immediately that there is a new Race/ Class combo, so I fired up one of my open slots as a Popo / Brawler to see what had changed.
In just a few hours I went through the streamlined Main quest line, took a side trip to get Sparky the Raptor mount, and leveled up to 36. Things have been even further streamlined to allow easier leveling. Clearly this is a game focused on “End Game”. One begins to wonder whether they will soon just do a skip to level 70 so you can play the end-game dungeons which is where they are clearly putting what little energy they have left to develop the game.
A company called GameForge is the publisher of Tera in Europe. Oddly, they are going through a server merge too. I guess the the Tera population is collapsing worldwide. And they are screwing their users too. Apparently even worse than Enmasse here in NA.
Notice how they talk about character slots. Empty slots on the least populated- by your characters / slots – servers are just tossed out. So, apparently if you have server toons / slots as follows:
5 characters and Open 3 slots on Bahaar, 6 characters and Open 2 slots on Mystel, then you LOSE3 characters and 3 Open slots.
And Unlike Enmasse, Gameforge did not give you a gift of 8 free slots to make up for some of your loss. Not sure where Enmasse came up with 8, maybe that’s the total number of GIFT slots that have been given over the years as new classes were introduced.
Like I said in the previous post, Tera has figured out a way, in laziness to just mess over almost every player. And it’s even worse and more unnecessary than is first apparent. This Server Merge is a big mess and it’s self inflicted.
Let’s look at what happens to characters. And then we’ll look at the implications for bank storage.
I thought it might be nice to start with some nostalgia from way back in 2014. Remember those server selection and character selection screens? Those were the days. Right? Remember the Island of Dawn? The Old start up area? Sigh.
Enmasse, agent in US and Europe for Tera, among other games, has figured out a new way to Screw their player base. This time it’s a “Server Merge”. Before we get into that, let’s remember the two ways that Enmasse has screwed it’s player base before:
In September of 2016, Enmasse changed the rules for guilds. You had to maintain a certain status of guild accomplishments over time to be allowed to have a Guild Bank. Obviously a Guild Bank is useful to allow players to share loot among different accounts, on the same server.
Some time, before this as I recall, they changed the number of accounts that could log in from the same IP address, in 24 hours, from 10 to 6. This allows you to have only SIX family members playing the game, or only Six friends over at a time for a TERA Lan Party night or whatever, but maybe those are corner cases. So for some reason, they were trying to limit the number of these “Alternative Accounts” as they call them. Correction: Testing indicates a max of 5 Alternate Accounts accessed in 24 hours, not 6.
Ok. So as you’ll read below, maybe this server merge is not a complete Screw Job, but it’s not as nice as it could be and it’s work for all the players that are still playing the game.
The Elin Gunner was released Nov 2017, and I logged in and made one, but didn’t finish leveling it to 65. You know, been busy with FFXIV. So now that I have my male Brawler up to 65, I’m spending evenings leveling the Gunner.
Once you reach level 59, you head to the Tirkai Forest to fight the Argons. You’ve seen them as you’ve leveled, but this is the first time you see what devastation they bring to the land as they invade. The whole area has a creepy blue glow and is covered with their growing pollution.
Charlie has reached level 65, got the new gear and flight before finishing the story quests.
The key to doing this is doing dungeons along with Story Quests. At level 61, Charlie did Sabex Armory twice. Both were good runs and that pressed him up to 63 while he was doing the stories. He was using a 50% level post bonus at the time. Continue reading “Brawler Reaches Level 65”
Charlie Nash, named after a Street Fighter character as I’ve said, has now made it to 60. So he’s started the climb to 65 in Savage Reach.
Above are some of the armors I’ve had along the way starting at about level 36 and continuing to the last one at level 60 as I’m ready to board the Airship for the new area. Notice how the previous armor looks a lot better than the new, much more powerful level 60 armor. It’s a Style Reset if you will, in preparation for the new climb to better things in the end-game. More later, but I digress.
To get to level 60, I’ve followed the Story quests with a few dungeons along the way. Near the end, the wait times for the Dungeons near Habere were not worth the wait, so I moved onto Pathfinder Post even though I was 58 and the quest was marked 59. Of course that was no problem for the still overpowered Brawler class.