I was flying around the Dravinian Hinterlands completing my exploration of the map and came on a view of Idyllshire. It occurred to me that Gravity is not so much a Law in Eorzea as just sort of a Suggestion, really. The other picture is of the Floating City of Nym.
Flight was added to Final Fantasy XIV in the Heavenward Expansion. A Black Chocobo mount and an Aether Compass is awarded from a Main Scenario quest called “Divine Intervention” shortly after you reach Ishgard. Unlike Wow, flight does not cost game currency. You do a quest, get a mount and a compass, and then just travel around in the area to find Aether Currents and do some key quests that give you extra “Currents”.
FFXIV has apparently changed how flight works along the way. Some posts or wiki pages indicate that your “Company Chocobo” can fly too, although mine cannot. I’ll have to see whether a later quest or something unlocks that. Presumably nothing else has to happen for flying mounts from the Mog Store. I’m not psyched on Mog Store Mounts since they are pricey and are not account wide, but only for one character.
But the good news is that Flight is Cheap and Easy in FFXIV, unlike Wow where it costs a lot of currency to fly – currency for a flight skill at each level and currency to buy a mount. And it’s easy to fly in FFXIV, unlike Aion, where the flight controls are inconvenient in the extreme. In FFXIV the default is use SPACE to take off and then aim your bird with the mouse and use Motion [ WASD ] keys to move in the direction you like. Flight is fast out of the box. To land, just aim down to the ground and when the mounts feet touch the ground, you land. Simple. No funny keys to land. You can hover easily. Just let up on motion keys. Unlike Aion, GW2 and Tera, flight “Energy” does not run out. So if you need to fly across the map, you can. Unlocking flight in an area requires visiting 10 “Aether Currents” and doing Five special quests. Apparently one of the zones takes less than this normal number. One of the quests in the first area involves the first Heavensward Dungeon Duty. But it’s not that hard.
The only odd thing is that the Aether Compass remains in your “Key Items Bag Storage” which is an area reserved for Quest items. Odd. I’m not clear why the Aether Compass just doesn’t unlock a Skill in General like “Dyeing” or “Glamour”. They are careful to say if you lose the compass there is a fellow that has another. It’s not possible to lose Dyeing, so why the compass? I just dragged the compass from the key items bag section to my hot bar so it was easily available and the good news is that it has a very short cool-down, so you can use it frequently. See it below on the Ctrl-0 key?
This wiki page has details of the quests and Aether Current locations for each zone. The thing missing though is a map of each zone with the Aether Currents marked so you can pick them up efficiently as you start the zone. When I take my next Alt through each area, I’ll capture the locations and make a map of the area with the locations so you can easily plan a trip around the area to pick them all up. Location numbers and messages from the Aether Compass like “184 yarms North East” is not all that useful. Possible but not as easy as it can be.
Wow has an ethic that you need to do a lot of work in the zone before you can fly there, at least for the first character in the account. For FFXIV, there is no account wide benefit for flight, but no steep learning curve either. Compare visiting 10 places and doing five quests to the work required to unlock flight in Wow Draenor, for example. Draenor Flight requires visiting literally a hundred places for a Treasure Hunter achievement, and doing a pile of quests and unlocking an advanced reputation with several factions. Yep, I’ve done that, and it takes more than a week in Wow, not a couple of hours in one afternoon.
One of the early quests after you reach Ishgard is “At the End of Our Hope”. As you wander North, doing quests and gradually opening the map, you come to the Duty entry for this quest. No spoilers. This is the first Heavensward solo duty and it’s held in a huge area. Unlike the ARR duties, which are in very small areas, this one drops you into the great open wastes with few land marks. I messed up and spent 10 minutes finding my way back to the quest and that was after seeing a video. So take care.
Upon completing the “A Realm Reborn” main story quest “Before the Dawn” you arrive in Ishgard, the capital city of the Heavensward expansion. No Spoilers, but you will want to get a box of tissues and allow plenty of time to finish up “A Realm Reborn”.
At this point I have been doing Daily Main Scenario Roulettes and have geared up jobs I don’t even have yet. I have fully augmented Ironworks gear for White Mage [ Level 62], Red Mage , with Paladin [30’s] and Dragoon [40’s] following.
But Ishgard is in the Mountains of the Far North. So my outfit is hardly suitable.
The Ironworks Healer and Caster “Tent” has been “Glamorized” to something more attractive, but really only suitable for Warmer climes. These show the Red Mage Caster variety. The Elezen top is quite attractive. The healer variety employs a long open robe with the white Ironworks Healer boots. A little nicer for the cold, but clearly the “Caster” gear needs work.
Here are some quest helper maps and tips for quests in FFXIV. For some quests, maps are just quicker than videos.
Here’s another quest helper map. Writhing in the Dark is a level 50 Main Sequence Quest near Revenant’s Toll to lure and kill some Cobras. The problem is hunting around for the Cobra Nests. Here they are:
My toons are level 50 plus and I’m farming “Main Sequence Scenarios” for Ironworks Gear for all my jobs. For some of the jobs, IronWorks Gear is very stylish. Paladin’s for example get nice looking black gear with blue highlights, like the rest of Ironworks gear. But Healer Gear looks like a Habit, and it’s a real drag for a man. So I decided to study up on Glamorizing my gear. In this article you’ll see that Glamours have changed. When first introduced to the game, there were three types of crystals, one for each Armor type – Cloth, Leather and Plate. But since path 4.2, it’s a much simpler system, and more accessible too. Glamour prism crafting used to unlock at level 50, but now you can unlock prism crafting at level 15, and in practice you can craft glamour crystals with two professions at about level 20, and at least one DPS job at about level 40 to farm the Wind and Ice Crystals is needed. More details later.
All the popular games have the ability to change the look of armor while leaving the stats alone. Wow calls it “Transmogrification” and Guild Wars 2 calls it Wardrobe. In Tera, there used to be a system similar to Transmog, but they removed that system and now you just wear a “Costume” that changes the look of your entire set of armor, or weapon. I guess Tera went big into “Selling” costumes to monetize the game. FFXIV sells “Costumes” too of course, they are just level 1 armor sets that can be Glamourized to any armor. You may have gotten a “Strife” armor box when you created your character.
There is a Main Scenario quest called Recruiting The Realm.
Unlike most quests in the game, it’s not obvious how to find the folks that you need to visit. Except for Alphi, who is well marked. For the other targets, only the general areas are marked on the map, and especially in Limsa Lominsa, these folks are not trivial to find. There is a page for the quest with a list of the targets with their coordinates, but this is not that easy to use either. So what I’ve done is taken a picture of the mini-map for each of the targets.
I mentioned in a previous post about what happens at level 50 and running the Castrum and Praetorium for Ironworks Armor. And I probably mentioned that it takes 30 or more minutes to queue up for this each day because I played Red Mage or Bard, which are DPS. Well, Silly Me. Healers only wait 5 minutes for these events. Duh.
I have tank jobs, but after you run this, you see that it takes a while to learn the ropes, even as a DPS. There are apparently no shortage of tanks that want to “be in charge” to run this. If I were going to run as a tank I’d need to make a map of the place and have that on another screen. The Castrum is a flat area so that would be easy, but the Praetorium is a multi-level maze, so you really need to learn to run it. I can easily keep up as a DPS or Healer, but I’m not sure I’m up for leading. Anyway, Healer’s don’t wait very long.
Once you approach level 50, your job gets a couple of quests that given them better gear. A quest at level 45 gives all the major armor pieces except the chest and the job quest at level 50 gives the chest piece.
At level 50, the Main Scenario Duty Roulette gives you access to a repeatable quest that gives Tomestones of Poetics, usually referred to as simply Poetics. These Poetics are exchanged in Revenant’s Toll for Ironworks Gear, which is item level 120, and is the most easily attainable powerful gear at this level. Each run takes about a 30 minute wait followed by 30-45 minutes for the run. The cutscenes cannot be skipped. Also each run gives a large amount of XP – usually enough to grant a level – and either 200 or an additional 200 if any member is doing the duty for the first time.
But what about the Main Scenario Quests – Heavensward expansion quests- beyond level 50? Don’t those help level? As it turns out, no, not at all.