By the way, let’s not forget how Auto Leveling works – at least in Guild Wars 2 where it was first implemented Game Wide, at least as far as I’m aware. Officially it’s called Dynamic Level Adjustment.
Unlike Wow Legion areas Level Scaling, GW2 Auto Leveling changes your level to match – roughly – the zone or instance where you are working. But there are two key features that Wow Legion didn’t do that GW2 also does:
- Your character is never “Up Leveled” so that you still can’t hunt in areas above your level, at least not without help. And in many cases, you simply can’t go to the higher area anyway. This is what you might expect. Yes, you will be up-leveled to 80 in Fractals of the Mist, one of the instances.
- The XP that you get for killing mobs and doing quests [Hearts and Events in GW2] scaled up to your level. So in GW2, there is no such thing as a “Trivial Quest”. So it’s not a waste of time to hunt in lower level areas. Well actually, if the zone is much lower than you are, your XP is actually reduced enough that you’ll likely move on, unless you would like to explore that area for an achievement. So as an 80, if you want to work all the starting areas [ 1 – 10 ] don’t expect rewards except the Exploring achievement.
- The Loot you get is always appropriate to your actual level. It’s not the best gear. White or Green and rarely Blue. But does make sense to hunt in a 60 area if you are already 80, and you’ll get some nice things. All crafting mats come from Dismantling Found gear, so hunting this way makes a lot of sense. To get explorer achievements you need to do all the Hearts – zone quests – and the loot / gold is appropriate to your level.
- When GW2 started, they got Auto Leveling wrong, and it was a real pain to move to harder areas. They leveled you to exactly the level of the mobs where you were, so it was a pain if you got jumped by more than one mob. Now the down-leveling is more like +3 to the mobs you are fighting and it’s completely reasonable. Here’s a post I did back in Sept 2013 about a year after GW2 released. They fixed this problem. Like I said, you are now working at about +3 to the mobs around you and that’s totally reasonable.
So how is Wow Level Scaling for Legion different?
Ok. I’ve been playing Legion for a week or so. Time for some gripes.
It’s too hard. My fingers are bleeding here. Let’s look at some history. I first joined Wow back in Cataclysm days and being an Altaholic, I had a few toons up through the 80’s through Vashj’ir and Deepholm. I wasn’t into dungeons much, so I was wearing mostly quest gear and some crafted pieces. I was doing fine. The game was fun.
Then came Pandaria, and I got trashed. Why was that? There was a sudden item level jump between the quest gear of Cata and Pandy. And the gear they gave you on the Pandy Intro quests looked way better than Cata quest gear, but it was really just trash. So you step off the boat and get trashed by the 3 Hosen that jump you. I couldn’t move out of the outposts. Pandaria was just NO FUN. I never found out whether I should have ground up some dungeons for gear or whether I had to be a serious raider – never had done one back then – to get reasonable gear for Pandaria.
GW2 Trading Post Graph
After playing World of Warcraft back in 2011-2013, then Tera and Guild Wars 2, I’m back playing Wow again. I’ve been watching two things:
- How to level up most efficiently.
- How to make enough gold to progress in the game.
There have been a few changes in Wow since I played it, or at least there appear to be. And this note looks at those changes in the economics by comparing Wow with the other two games I’ve been playing.
The first thing I’ve noticed is that changes in a game that are made to allow folks to level up faster greatly affect the economy, or can. And in some cases they can basically wreck the economy for some groups of players.
Let’s compare the “Cosmetic Look” features of Guild Wars 2 and World of Warcraft, as well as the banking, battle and party loot features and see what that can tell us about game philosophy.
Starting with Wow, let’s look at Transmogrification.
Cloth Chest Account Wide List
Transmog Station in Orgrmmar
Cost for a Complete Look
Hide Some Items Like This
Hiding Helm Shoulder Cloak is Free
You’ll use a Torch
The Kodan Outpost
Mastery Insight in a Mouth
Vista while Disguised
I’ve just completed “A Crack in the Ice” the most recent story line in Living World Season 3. It didn’t take very long: about four hours. I had some help with the next to last Story segment since I couldn’t find the entry point. Spoiler, it was on top of a pillar that you need to fly to. And it was helpful to have some extra firepower. If you can, take a friend for the last two story segments.
From Zealot’s Overlook
Bloodstone Fen is a new map in Living World Season 3. I don’t want to spoil it, I just want to encourage you to start that story if you have had bad experiences with previous Heart of Thorns content. This is more fun, and a lot more exciting. No one picture can do this place justice.
For the moment, we are taking a break from the Dragons, and from Gravity.
Half the zone is a huge crater filled with updrafts and ley lines for gliding. The other half is a jungle full of nasty White Mantle. Sound like fun?
My three Rangers all have their Heart of Thorns exclusive pets now. It was not as hard as I thought it would be. The descriptions talk about some of the pets only being available after some events in the game. Turns out that it’s not that hard once you are playing in that area to participate in the events and then you just basically walk up and get the pets.
There are four HoT exclusive pets:
You can easily look these up on the Wiki pages and see their descriptions and a short description of how to get them.
Don’t be intimidated by the instructions. The Bristleback is the easiest to get. In Auric Basin, run South from the Bristleback Chasm WP to the glade where you find a couple of Veteran Bristlebacks and some Juveniles. Run in and charm a pet and run out. Even if you die on the way out, you have your pet.
I’ve learned all the Achievements and Mastery Points I can from Dragon Stand by grinding the Dragon Stand Meta events for Ley Stone Armor. My last Mastery Point was for wearing the Exalted Armor during the event on the North Lane. Twenty Three of these give you mastery points.Here’s the whole list.
Got my first creepy Chak weapon. The pics do not do these things justice. The claws twitch and the eyes glow on all of them. It takes a day or two grinding in Tangled Depths to get each one. Make sure you do a couple of the meta events each day for the Chak eggs and the Ley crystals will show up with just grinding any events. I’m done with all of the LeyStone armor sets now from Dragon Stand events, so it’s time to move on, or back, for other things and these look the most creepy or interesting. I’ll start with LongBow, Staff, GreatSword and then fill in the others since they are less used by my alts. The Dailies keep asking for Mystic Forging so I almost have the whole set of Mystic Weapons. These are cool, but not creepy obviously. After fighting Chak all day you wanna carry ones head home on a stick and now you can.
You’ll need bouncy mushies, updrafts and pretty much the whole map to follow a train with a good commander to grind events. I had a good commander today who kept about 30 of us so busy I barely had time to salvage gear and repair armor. But it was worth it for this creepy longbow.
My name is Malakai Laplante, and I am an anthropologist and evolutionary biologist. Here in Divinity’s Reach, I have finally completed over 15 years of research on the origins of the Tyrian Races and I would like to present my preliminary results.
Let me start by saying that my results do not intend to contradict any of the accepted histories laid down before me, but rather to fill in some gaps and origins of the races of Tyria. I have started my work based on the well known Timeline of Tyrian history, but expanded that information with biological data and some archeological findings of colleagues.
Let us start by reviewing what the analysis of the genomes of the races of Tyria tell us. The sciences of Biochemistry and Genomics have become quite advanced in recent years and while it takes long and painstaking work to study the genetic material, or to produce significant, although as still incomplete sequences of that material, we have made great strides.