Short Fiction? © 2017 Darrell Duffy
Light. Motion. Confusion. Awareness of self. Awareness of others. I am low. They are above. Marching. I do not yet have the words to describe what I see, but I desire order. I desire regular motion. I desire upright motion. I desire to copy them. Flayling. Rolling. Crawling. Gradually controlling. Standing shaking. Falling. Rising. Steps. Slowly. Struggling. Finally Walking. Then Running. Seeing around me. Beginning to make sense. Seeing myself. Like them, but different.
I just found a neat feature. /played which is a chat command that displays the time played for the current character since creation and in the current level.
Update: See below.
Since I reupped in May, I’ve been leveling some toons pretty efficiently. I typically used dungeons to level 60, then quests through Outland, Northrend, Vashj’ir and Pandaria. Some dungeons were played after level 60, but primarily quests were used to level. At this point, they continued with Quests and Treasure Hunting through Draenor. Treasure hunting gives about 1.5 times the XP of a quest in the area, so using a Treasure Hunting AddOn can be a very efficient way to level, especially if you can fly through Draenor.
The goal is to get to 101 before going to Legion. All the characters have 4 Heirloom armor pieces, an Heirloom weapon and a necklace. At level 101, there is a jump in Heirloom item level, which will help a lot when starting Legion. Here are the play times for some of these characters leveled this way to about 100:
Leveling to 100ish
Before taking these characters to Draenor, I took a Demon Hunter through the DH starting area, and then directly to Draenor to most efficiently get Draenor Pathfinder. So all other characters could fly in Draenor. As these characters reached Level Cap of Outland, and Northrend they moved on to the next area. Before moving to Draenor, some of the classes were taken to 91 to boost the Heirloom Item Level, but in general this is not that necessary. The Pandaria and Draenor starting areas are quite friendly and reasonable even with green level gear.
I’ve been playing the PTR [ Public Test Realm] to see what Level Scaling looks like. So far I’m not a fan. Update below.
It’s a real drag.
Classes do better that have self heal – Priest, Paladin, Shaman, Druid, Demon Hunter obviously. Mages are going to be at a disadvantage with no good tank pet and no self heal. Shaman and Balance Druid are under powered and will do a lot of self healing. With their pet, Hunters are fine in 10-20 areas that I’ve tried.
Priest and Paladin and Warlock do all right, but it’s a real drag. Lots of healing of course. Each major quest gets you 7.5% of a level. And higher repair bills too. Why isn’t repair gone or zero cost? The problem with it taking longer to kill mobs is that they have time to gang up on your. This causes you needing to heal – remember first aid? Maybe I need to learn that. Or using your heal skills. And you take more damage so your repair bills are higher.
Here they come
Self Healing Frequently
During the Introduction Event you get a 14 day pink costume and gun skin. Here are some examples of early armor. Looks a lot like the Castanic / High Elf skins we are used to.
Don’t worry, she’s overpowered like previous gunners.
I usually run around on my mount to round up some mobs and then blow them all away with Burst Fire, which gets charged up as you kill the mobs.
The Tera Mystic pets look hauntingly familiar. For example, take a look at the Thrall of Vengeance.
Does this look familiar?
Slimer from Ghostbusters?
And what about the Thrall of Protection?
Does this look familiar?
Oh. I guess I’m wrong. 😉
I have completed the quest chain to obtain the Grand flying faction mounts from Pandaria. Whew. It took a month or so to get Exalted with the Dominance Offensive faction and then a few hours to grind through the quests to finally Ring the Bell and get the mount. Of course you can get the Armored version of the mount for Gold when you reach Exalted, but I prefer the non-armored versions of the mounts. For the non-Armored version, you need to complete the quest chain, the last few of which require Exalted with your faction Rep in Pandaria. The Guides know all.
Mobile Phone as a Utility? To Every home? Too Expensive you say? Really? While we pay an average of $71 / month in 2012.
In one survey, 46% of Americans with mobile phones said their monthly bill was $100 or more, and 13% said their monthly bill topped $200 per month. The average individual’s cell phone bill was $71 per month last year, a 31% increase since 2009, according to J.D. Power & Associates.Oct 18, 2012
So don’t we think that is enough income to allow mobile phone providers to provide coverage at every home and business?
In this age of Mobile Phones, or Smart Phones, and the Internet and Cord Cutters, we are tempted to think of Mobile Phones as a Utility. But they are not, primarily because they are not regulated to be so. Shouldn’t this service be a Utility?
These are crowd-sourced coverage maps for AT&T 4G from Sensorly. Does this look like a utility to you? To me, this looks like the Provider has decided that coverage is important on main roads, and not in residences or minor roads. So don’t get stuck or have an Emergency on anything except a major road. Don’t use your mobile phone from home, use it from your business.
What if the electrical grid or land line phone service was done this way? What does this say about folks – an increasing majority of us – who only have a cell phone and no land line?
Ok. Ok. While she certainly doesn’t look it, I admit that the recent changes to the Mystic don’t reduce the ability to solo level. In fact, it appears that, at least in levels from 1 – 40, the Mystic is now Over Powered like the other classes in Tera.
One of the ways that I judge being over powered is to take on a BAM – Big Ahem Monster – at the same level and see if I can solo it. When Ninja came out we were shocked at how over powered it was. And then Gunner came out and it was Over Powered. And then Valkyrie came out and we saw the pattern. The recent changes to mystic, while changing things around quite a lot, actually make the class more powerful than it was. And it was fine before.
The Thrall of Vengeance – while it operates like a totem, and looks like something from the Ghostbusters movie, actually has a lot more aggro and health than it did before. So if you give it a couple of glyphs to increase power and length of time it survives it’s quite a good BAM killer. I actually used it to solo a BAM all by itself at 32. You might have to drop another one during the fight, but the cool down is short enough that this is no problem.
The Thrall of Wrath has been Nerfed a little at these levels. While it is a good opener for a BAM, it’s not powerful enough to finish off a BAM the way it used to be.
Here are some BAM fights I’ve done.
Ok. So it’s Wow’s 13th Anniversary and we got glasses and a XP Buff with a nice Tabard for the rest of the month.
Last time we talked about how Tera changed the Mystic skills sometime around May 2017 when I wasn’t playing. And they basically messed up leveling by removing the tank pet which used to arrive at level 4 and delayed it until level 50. Update: See at the end
Well let’s take a look at the Wow Warlock, which is essentially the same class as Tera Mystic.
Notice you get a Summon Imp spell – which is a ranged DPS pet that follows you around – at level 5. This is not a totem that is fixed in place for a limited time, but a pet that does not time out, follows you around and attacks what you attack. You get control of it – Move it, Passify it, Sick it on a target, etc. – at level 10. You get the Voidwalker, which is the tank pet, at level 20. There are lots more pets, some of them are higher level talents, which means you get choices about which ones etc.