I like to decorate for the Holidays, but I’m a lazy decorator. I’d like to have a single yard ornament to put up before Halloween and remove after new years. I’ve designed the perfect thing. You might call it one of several things and you might make it in various ways.
Fails in Firefox 3.0.12 and 3.5.2. Website reported as a failed site.
Using Max 2009 on Vista x86, SP1, I created and exported a simple scene with a knot, 3 lights and a camera.
Here is the scene on this website.
The model does not play in Firefox 3.0.13, either from the file system or from this website.
It does play in MS IE 8 both from the file system or from the website.
The samples on the hypercosm website play in both MSIE 8 and Firefox 3.
Checkout the new release.
- Fix size of sphere and check size of rest of the shapes between max and SL. All seem ok.
- Enhance exporter for better error handling and saving multiple files to control maximum size of the output file. The file size is limited to about 64 primitives so that the 64K notecard limit is not exceeded. Files are labeled _1, _2 etc.
UPDATE: the latest is now 0.9.27. Follow forum link to download the latest.
At last. Here is a version that might be worth trying.
I’ve tested it with a few objects, and as you can see, it works to a large extent:
The smoke test finally created 6 objects. And then I tried it with a larger set of objects.
I’ve begun work on a maxscript to build Second Life primitives in max. This is based on a Blender Script written in python.
Progress so far is that the UI is pretty much done. Here are some pictures and if you’d like to download the script and try it, you are welcome to. At this point, it does not create any mesh, but the UI functions. Comments are welcome.
Here are some views of a model of Joel’s house in Kingman, AZ.
Here’s a model of the Hellraiser lament box built in Max 6.
gmax is a version of 3ds max that was intended for development of games. It is now out of support. And autodesk is no longer providing it for download.
You can find it here. Along with a few tutorials that I have captured.
Import molecule files for Chemistry or just for fun. Both PDB [Protein Database] and MOL format files are supported. This script works in both max and gmax.
The MDL Chime browser plug-in displays molecule files in the browser.
The VMD program displays molecules and supports a large number of rendering options.
However, while these programs incorporate a knowledge of chemistry, neither of these programs provides fine control over rendering and animation. The Import Molecule max script imports the molecule files and creates max geometry that can be rendered and animated at will.