Ok. Ok. While she certainly doesn’t look it, I admit that the recent changes to the Mystic don’t reduce the ability to solo level. In fact, it appears that, at least in levels from 1 – 40, the Mystic is now Over Powered like the other classes in Tera.
One of the ways that I judge being over powered is to take on a BAM – Big Ahem Monster – at the same level and see if I can solo it. When Ninja came out we were shocked at how over powered it was. And then Gunner came out and it was Over Powered. And then Valkyrie came out and we saw the pattern. The recent changes to mystic, while changing things around quite a lot, actually make the class more powerful than it was. And it was fine before.
The Thrall of Vengeance – while it operates like a totem, and looks like something from the Ghostbusters movie, actually has a lot more aggro and health than it did before. So if you give it a couple of glyphs to increase power and length of time it survives it’s quite a good BAM killer. I actually used it to solo a BAM all by itself at 32. You might have to drop another one during the fight, but the cool down is short enough that this is no problem.
The Thrall of Wrath has been Nerfed a little at these levels. While it is a good opener for a BAM, it’s not powerful enough to finish off a BAM the way it used to be.
Here are some BAM fights I’ve done.
Ok. So it’s Wow’s 13th Anniversary and we got glasses and a XP Buff with a nice Tabard for the rest of the month.
Last time we talked about how Tera changed the Mystic skills sometime around May 2017 when I wasn’t playing. And they basically messed up leveling by removing the tank pet which used to arrive at level 4 and delayed it until level 50. Update: See at the end
Well let’s take a look at the Wow Warlock, which is essentially the same class as Tera Mystic.
Notice you get a Summon Imp spell – which is a ranged DPS pet that follows you around – at level 5. This is not a totem that is fixed in place for a limited time, but a pet that does not time out, follows you around and attacks what you attack. You get control of it – Move it, Passify it, Sick it on a target, etc. – at level 10. You get the Voidwalker, which is the tank pet, at level 20. There are lots more pets, some of them are higher level talents, which means you get choices about which ones etc.
Sometime during this year, apparently, the Mystic class was completely changed. Turned on it’s head actually.
The biggest issue from my point of view is that the Thrall of Protection, a tank for solo leveling, was changed from level 4 to level 50. So you no longer have a tank to use during solo leveling.
This is a severe quality of life change as far as I’m concerned.
Basically the entire class skills have been turned on it’s head.
Skills that you get when you were level 60, you now get when you are level 4. So instead of getting Thrall of Protection so you can solo easily, you now get Boomerang and Contagion, which are AOE skills that were added with the level 60 update a few years ago.
I got up this morning, and tried to wake up my computer like I always do, but it didn’t.
As you can see, I have what I call a “Battle Chair” which you can find here and here. I’ve upgraded the computer again since 2013, and the monitor is now an ASUS PQ258Q – 2K monitor.
Well this morning, the monitor would not wake up. I rebooted the computer a couple of times. No luck.
At the Blizzcon 2017 Q and A this year we got a question about flight in new areas. And again we got the same ole, same ole about how we were supposed to “Experience the New Content from the Ground At Least Once.” Well I’m not buying it actually.
Here’s a description of some changes to leveling coming out of Blizzcon 2017.
I have to say I’m skeptical. At least out of the gate.
Here’s the presentation at Blizzcon 2017.
By the way, let’s not forget how Auto Leveling works – at least in Guild Wars 2 where it was first implemented Game Wide, at least as far as I’m aware. Officially it’s called Dynamic Level Adjustment.
Unlike Wow Legion areas Level Scaling, GW2 Auto Leveling changes your level to match – roughly – the zone or instance where you are working. But there are two key features that Wow Legion didn’t do that GW2 also does:
- Your character is never “Up Leveled” so that you still can’t hunt in areas above your level, at least not without help. And in many cases, you simply can’t go to the higher area anyway. This is what you might expect. Yes, you will be up-leveled to 80 in Fractals of the Mist, one of the instances.
- The XP that you get for killing mobs and doing quests [Hearts and Events in GW2] scaled up to your level. So in GW2, there is no such thing as a “Trivial Quest”. So it’s not a waste of time to hunt in lower level areas. Well actually, if the zone is much lower than you are, your XP is actually reduced enough that you’ll likely move on, unless you would like to explore that area for an achievement. So as an 80, if you want to work all the starting areas [ 1 – 10 ] don’t expect rewards except the Exploring achievement.
- The Loot you get is always appropriate to your actual level. It’s not the best gear. White or Green and rarely Blue. But does make sense to hunt in a 60 area if you are already 80, and you’ll get some nice things. All crafting mats come from Dismantling Found gear, so hunting this way makes a lot of sense. To get explorer achievements you need to do all the Hearts – zone quests – and the loot / gold is appropriate to your level.
- When GW2 started, they got Auto Leveling wrong, and it was a real pain to move to harder areas. They leveled you to exactly the level of the mobs where you were, so it was a pain if you got jumped by more than one mob. Now the down-leveling is more like +3 to the mobs you are fighting and it’s completely reasonable. Here’s a post I did back in Sept 2013 about a year after GW2 released. They fixed this problem. Like I said, you are now working at about +3 to the mobs around you and that’s totally reasonable.
So how is Wow Level Scaling for Legion different?
There has been a lot of discussion lately, in the Run-Up to Blizzcon, about Auto-leveling. Apparently there has been rumor and speculation about the next expansion deploying the same style of auto-leveling across all of the game that is employed in Legion areas, where the mobs around you are leveled to your strength [level?] or vice-versa.
I vote NO on this. There are too many aspects of the game that have grown up over the years that would be trashed by this change.
I’ve now had some time playing the Warlords of Draenor expansion and I’ve figured out an efficient and productive way to deal with Garrisons. I should mention that I’m playing with mostly Heirlooms: three pieces of armor, weapons and usually a necklace. And I have Draenor Pathfinder, so my Alts fly from the beginning as they finish the Assault on the Dark Portal event.
I would have preferred to level up to 91 with the Alts before going to Draenor. This would allow the Heirlooms to level up significantly. As it turns out, with Heirlooms you reach 91 at the end or shortly after completing the Draenor Starting Event, and there is enough help during the event that it doesn’t matter a lot whether you are 91 when starting it.
I’ve played three Horde toons through Draenor until 101, which is my goal before entering Legion, again to level up the Heirlooms. Along the way I’ve learned some lessons with Garrisons and with the areas to play to level efficiently.
Ahhhhhhh Look what I found in Nagrand.
No, not the big ugly guy. He’s my bodyguard.