So just how do you level these days?
I’m back to Wow after playing back in 2011 – 2013, so a lot of things have changed. As I mentioned in my last Wow post about Economics, the leveling experience is different in many ways. When I restarted in the May 2017, I had some characters up to 85 or so, both Horde and Alliance, and some saved gold. My goal was to build a realm of about a dozen Alliance toons starting with a DK that was already 85, a Hunter in low 80’s and a few other lower level toons. I’m an Altaholic so I try to play all the classes and many of the races.
Here are some tips that I’ve learned about how best to level.
(1) Take advantage of Heirlooms. With a 10% Exp boost for each piece and the power they give, they are worth the gold, even if you need to use a Wow Token to get and upgrade them. I splurged and have both Agility and Intellect Mail as well as Plate and Cloth sets. 32 Total, all upgraded to Level 100. Sure I could get 3 more for the side car mount that comes with the Achievement at 35, but I don’t have any more toons lower than level 20, so everybody already rides. Honored rep with your guild allows you to buy helms and legs, so that can be four pieces of armor. At 10% XP boost per piece that’s 40% XP boost per kill or quest – I think. At least I’m leveling a lot faster than otherwise. I’m leaving areas about half way through as I quest. The heirloom weapons are very powerful too. So that’s a minimum of five heirlooms per spec type. But there’s a lot of overlap. Druids and Shaman can both use the Mace with Intellect or Agility for example.
GW2 Trading Post Graph
After playing World of Warcraft back in 2011-2013, then Tera and Guild Wars 2, I’m back playing Wow again. I’ve been watching two things:
- How to level up most efficiently.
- How to make enough gold to progress in the game.
There have been a few changes in Wow since I played it, or at least there appear to be. And this note looks at those changes in the economics by comparing Wow with the other two games I’ve been playing.
The first thing I’ve noticed is that changes in a game that are made to allow folks to level up faster greatly affect the economy, or can. And in some cases they can basically wreck the economy for some groups of players.
As some toons reached about 70, I created Cloth and Mail armor with crafting. There are several problems to be solved:
- Which recipes are easy to craft, since this armor has a limited lifetime?
- Can we see the armor first?
- How can we make a list of ingredients to farm?
It turns out that the Wow crafting panel has a search feature, and if you choose “unlearned” then you can search for recipes that you don’t know.
Let’s compare the “Cosmetic Look” features of Guild Wars 2 and World of Warcraft, as well as the banking, battle and party loot features and see what that can tell us about game philosophy.
Starting with Wow, let’s look at Transmogrification.
Cloth Chest Account Wide List
Transmog Station in Orgrmmar
Cost for a Complete Look
Hide Some Items Like This
Hiding Helm Shoulder Cloak is Free
I admit, I need a guide to level.
Ok, I admit it. I need a guide to level up. I used to use Xellerated guides – which cost actual money. But after all these years, they are gone or changed their name. And there are lots of guides in the Curse catalog. I did a little looking and chose this one: Wow Pro Guide. This one looks like it has lots of other features – profession leveling, achievements, etc. – that I’ll look into, but I got going right away with the leveling guide and with TomTom which it requires, it works very nicely.
It’s been a while since I’ve played anything but the “Starter” which I check out every few months. But I’ve decided to Re-Up my subscription and get back into it. After all, with no upgrade I can go as far as Warlords now. My highest toon is 87, so there’s a long way to climb to hit the top of Warlords.
Things have changed, mostly for the better.
Legion Prepatch is Live
The prepatch is out and we can expect Legion to go live in August. At this point I’m playing starter with my other account on hold. Some day I may go back to it and continue with the dozen or so characters I have at level 85 and above.
While the actual Legion patch is not up, there are many class changes. Those are all covered elsewhere, so I’ll just summarize some of my first impressions here. One of the notable things about Legion is the addition of Hunter as a class for Gnome. When you start a Gnome hunter, you get a mechanical rabbit. Who can pass that up?
Gnome Hunter with Mechanical Rabbit
Here is my Gnome Hunter outside the inn in Kharanos. Notice all the motorcycles.
Many Items are No Longer Available
World of Warcraft is notorious for this. Making items “no longer available” in the game.
Why should an item become “no longer available”?
The item must be kept in the client forever. Yes FOREVER, since some players will have the items and they must be displayed or otherwise operate correctly when they are used.
If an item is truly “removed” from the game, it must be replaced by something of equal value and there must be an overwhelming reason to remove it. I’m having a very hard time thinking of a reason that would call for an item to be permanently removed from the game.
Removing an item is not the same as changing it. If a weapon or armor piece or set is too powerful, or too weak, then one can easily change the stats on it to make it more in line with the play styles of the game. This is done all the time.
Here are some of the Excuses that game designers have used to remove items from the game, and the reasons that none of them hold up.
Windrider over Orgrimmar
In January 2007, Blizzard released World of Warcraft: The Burning Crusade. This expansion included flying mounts in Outland. You had to reach level 60 to purchase flight training and a mount. You could only fly in Outland, the new continent. In the Cataclysm expansion flight was possible in all areas, except the starting areas.
Now, after all this time, other MMOs are adding flying. Guild Wars 2, in Heart of Thorns, has added flight, well Gliding actually, where you can glide in the whole world, but only for a limited distance.
In a few days on May 17, 2016, Tera is adding flying mounts. Again these mounts have limited range. Why are these games dumbing down flight?
On 13 November, 2008, Blizzard released Wow Wrath of the Lich King including Northrend and the city of Dalaran. Below Dalaran there are two trees.
On 25 January 25, 2011, Tera was released in South Korea. On the Island of Dawn, the starting area for all characters is this tree at Tower Base.
Tower Base Tree in Tera