We have seen an increasing escalation of difficulty for Job Quest Instances. Of course, for Shadowbringers, there are just too many “Jobs” to have a train of Job Quests for each job, so the designers have given us “Role” quests.
Well, the instances for these are way over the top. I’m not interested in learning to RAID. I spent an evening watching the Eden’s Gate (Savage) Raid on Twitch. I’m no expert, but the whole fight was about a dozen failures, one after another, as one or another member messed some fiddly bit of mechanics by being off by a foot length and causing a wipe. And the whole fight was one Boss on a platform.
I like the design of the MSQ dungeons. Near the end of Shadowbringers, Mt Gulg is a nice dungeon. and I’ve done it a few times with a Red Mage. It’s a little fiddly at the end, and the Boss animations can cover the Trust members that you need to follow to avoid the hits that are not well Telegraphed. But I’ve made it through several times.
But the Role Instances are a whole other thing.