Modernizing Final Fantasy XIV

These are suggested modifications for FFXIV to make more in line with other modern MMOs like Elder Scrolls Online and Guild Wars 2. There are several areas that, in my view, should be upgraded to keep FFXIV more in line with a better user experience and to make the new user experience better. These three MMOS are all approximately the same age and yet ESO and GW2 have modernized, or were created in a modern way that prevented some problems that with its older design FFXIV now faces.

The Leveling Experience

FFXIV is facing a severe problem with regard to leveling. The static, vertical leveling model has gone way past a reasonable limit. The amount of work that a new player faces to catch up to the current “End Game” is too daunting to expect a casual player to invest that amount of time and effort. Also the current design of the game locks the new features – new Jobs, new Zones, new Allied Races, etc. – behind this long progression. To bring FFXIV more in line with the current state of other modern MMOs changes should be made. For years now we have heard that folks must just push through A Realm Reborn and the game will get better. Well it may get better after ARR, but you are just nearing the tree line of the huge mountain you must climb to get to that class you want to play or that dungeon you want to do or that story you want to experience. “I’d like to meet the Loporrits”. Well in a few weeks you can do that.

Many MMOs that are now, sadly deceased, have tried to address progression by making the game just much easier. And this appears to fail most often. None of the suggestions here are attempting to make the game “Easier” or “Progress Faster”. The total time to play the entirety of the FFXIV game should take about the same amount of time. After more than 10 years there is a huge mountain of game play and world out there. The suggestions here are intended to add choice not make things easier. Tera changed things to make things easier. Made the game all about End Game and then after a few years died. Anyway, after many years playing Tera that was my observation.

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As MMOs Age

I’m an MMO addict. Let’s forget about Wow and ones before that. Recently I play Elder Scrolls Online, Final Fantasy XIV and Guild Wars 2. Recently I got bored and went back to Guild Wars [1], but let’s ignore that in this comparison.

In these games I have many characters:

Each game has lots of choices for classes and races and so there are lots of combinations to try. Some I don’t find that interesting – Cat People [Khajiit] in ESO for example just aren’t that interesting to me personally. All the races in ESO are just head changes on basically the same body with or without fur. And new classes appear with new expansions. We just got Arcanist with the Necrom expansion recently.

For FFXIV, all classes [ jobs ] are available to all races and in every character. So you don’t have to make a new character to try a new job. So there aren’t so much as “Combinations” as just all the race choices. And more races and jobs with each expansion.

For Guild Wars 2, all races can play one of any of the classes [Professions] and each expansion brings along new “Specializations” for the classes.

So what happens as a game ages. All these game are more than or almost 10 years old at this point. What happens to the games over time and what does that mean for new players.

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