SL Prims Version 28

Checkout the new release.

It’s posted in the forum here.

Two fixes:

  • Fix size of sphere and check size of rest of the shapes between max and SL. All seem ok.
  • Enhance exporter for better error handling and saving multiple files to control maximum size of the output file. The file size is limited to about 64 primitives so that the 64K notecard limit is not exceeded. Files are labeled _1, _2 etc.

wwv

Second Life Max Prims 14

Here’s a progress report on the Second Life Prims for Max.

  • It’s beginning to work.
  • Not ready for prime time for sure… But it’s beginning to draw shapes.
  • Boxes, cylinders work with cuts and hollow.
  • Spheres don’t work. And tori and other shapes have not even been tried.
  • The GUI has not changed very much, but it’s not completely fixed at this point.
  • You will need to configure the viewpoints as “Force 2 sided” to use the primitive at this point. Some of the faces are pointed the wrong way.

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Beach Front Property in SL

I’ve just purchased a beach front lot in Second Life. It’s in a private community called Azure Islands, a private beach community with amenities. Twice the “prims” means that I can build more per m2 of my land. Covenants and lots of protected land mean that the community will remain “residential” and eyesore buildings are eliminated. This will be a place for me to experiment and learn about SL. The property comes with a small boat house and some trees. I’ll be building a small Japanese style home and playing with other scripts and items for sale in SL.
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Second Life Max Primitive UI

I’ve begun work on a maxscript to build Second Life primitives in max. This is based on a Blender Script written in python.

Progress so far is that the UI is pretty much done. Here are some pictures and if you’d like to download the script and try it, you are welcome to. At this point, it does not create any mesh, but the UI functions. Comments are welcome.
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