Beach Front Property in SL

I’ve just purchased a beach front lot in Second Life. It’s in a private community called Azure Islands, a private beach community with amenities. Twice the “prims” means that I can build more per m2 of my land. Covenants and lots of protected land mean that the community will remain “residential” and eyesore buildings are eliminated. This will be a place for me to experiment and learn about SL. The property comes with a small boat house and some trees. I’ll be building a small Japanese style home and playing with other scripts and items for sale in SL.
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Second Life Max Primitive UI

I’ve begun work on a maxscript to build Second Life primitives in max. This is based on a Blender Script written in python.

Progress so far is that the UI is pretty much done. Here are some pictures and if you’d like to download the script and try it, you are welcome to. At this point, it does not create any mesh, but the UI functions. Comments are welcome.
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CVS with KDevelop and Cervista

[Updated 10 Nov 2006]

I’ve just started learning how to use CVS on Linux with KDevelop, and there are enough gotchas that I thought it might be interesting to share what I’ve learned. I have used lots of source control in the past, but never CVS. RCS [ages ago], QVCS [windows front end for rcs], and VSS with Visual Studio.

Serious coding on Linux means that I need source control, so I had a look at what’s available. CVS seems to be the long-time standard for open-source projects. But SubVersion is new on the scene, relatively, so I took a look. But after a little study of a few doc pages, including this one, it looks like SubVersion has the nasty habit of suggesting, if not requiring, that your directory tree look in a special way for SubVersion use. That, and the fact that the SubVersion GUI client for Linux looks like it is in its pretty early days, has lead me to choose CVS and Cervisia. Any Open Source code base with a version above 1.5 has got to have seen a fair amount of use.
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KDevelop project fails to build with CVS

SUSE 10.1, KDE 3.5.5, KDevelop 3.3.5, Cervisia 2.4.5

[RESOLVED 10 Nov 2006]
To build successfully after moving a project, use Build >> Clean Project, followed by Build >> Run Automake & Friends and Build >> Run Config.

I’m trying to learn to use source control with KDevelop. CVS seems the most popular and most stable. I looked briefly at SVN, but the GUI tool seems immature compared with Cervisia. But I can’t get CVS and KDevelop to play nicely together.
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Hellraiser Box for Linux

This is a port of the Hellraiser box to Qt / KDE / Kdevelop on SUSE 10.1.

Box_Open_2

 

To run the program, use fileroller to unpack the file in a directory and then run the program. The image files must be in the same directory as the program. The instructions are essentially the same as for the Windows Version.

Hellraiser Lament Box Program

The sources are provided here. They are built using KDevelop 3.3.5 and Qt.
Hellraiser Lament Box Sources
There are links in the debug and optimize src directories that point back to the images in the src directory. These may have to be remade after you unpack the archive since links are not relative.

Update: Find the programs on SourceForge.

Enjoy. :-D