Final Fantasy XIV has done something I have never seen a game do before – At least for an MMO. They have provided a DEMO of their new expansion. They are calling it a “Benchmark”, but it is really a demo of their new maps, job skill animations and character classes.
You don’t need an account, or to sign up for an account. Just download the demo and give it a try. You don’t play it, you just watch it. But it’s the real game engine running the real game content on your machine. And you get to create a new character to watch in it. It’s not a video, but the actual game engine. And you can run it as many times as you like with different choices.
How They Did It?
Cut scenes in FFXIV are scripted game footage that the engine renders with your character in the mix. Unlike some other games the cut scenes are not pre-rendered as videos for FFXIV.
I just saw this on SlashDot. And then I did some searches.
Ok. The asteroid belt is pretty small, compared with, say, the Moon. But do we get how mind bogglingly big these things are?
The reason that I did a search for Titan is that I remember a movie Outland, from way back in 1981, with Sean Connery, that included the premise that humans were mining on Titan. Not sure it was ever clear what they were mining out there.
I’ve been watching some Youtube channels that talk about the Demise or just Problems of a few games recently and wondering what’s up. And then I saw a video about “Games as a Service is Fraud” and finally something has clicked for me. Here’s my theory about what’s happening in parts of the Game Industry.
Game Studios want to be like Movie Studios. Games have not, traditionally, been like movies. When games come out, they have been designed to be played for years, and that’s not surprising because making a good game takes years. Leave aside MMOs for the moment which take much longer, but there is a lot of person hours in creating a game. If you watch the credits for movies, you see 1000s of names, but not nearly that many folks are marshaled together to build a game, so it in the past making games has taken longer. Movie studios and the surrounding special effects and catering etc etc services are all geared up to put massive effort into a movie for a short time. Game Studios [Art and Software folks] don’t work like that obviously.
But this is a problem for Game Publishers – the ones doing the Business, not the ones doing the Art, Story and Software.