Time for Some Tera Class Hauls
No, not Class Halls, but Class Overhauls. One of the things that impresses me about World of Warcraft is that they are willing to periodically change major aspects of their classes and supporting mechanisms as changing game requirements demand. Not only have they changed Talent trees multiple times, but Glyphs, and even Class Skill Trees have changed dramatically over past releases.
I think that it’s time for Tera to consider some major overhauls to the class skill trees and this document tries to lay out some ideas for those changes and rationale for them.
Let me say first of all that I’ve been playing Tera for over two years and that I’m a severe Altoholic. I’m not even going to say how many toons I have at this point, but suffice it to say that I’ve played all the classes in PvE and also done Corsairs with all the classes. I was around before the Avatar Weapon change and the changes that made enchantment easy with the introduction of Feedstock. Also I’ve done the PvE Story content for Fate of Arun and done a dungeon there. I’m not a dungeon raider expert, but I’ve done plenty of dungeons at all levels. So I think I have the experience to know what I’m talking about to suggest these changes.