The New Gerbil Siblings

The Gerbil Siblings
The Gerbil Siblings

I stopped by the pet store today and they had two gerbils. They are apparently siblings – brothers or sisters? Not sure. I’ll have to do more research to determine their sex. But it looks like they are the same sex, so no little ones.

They get along very nice together. And they are not babies, but look like adolescents – a few months old probably. As you can see here, they are not really young babies.

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Tera – Gunner Reaching Level 65

Hurray! Level 65
Hurray! Level 65

Hurray. I’ve reached level 65 with a character. No surprise, it was a gunner.

But, to be honest, the end-game story content leaves much to be desired. There is a straightforward story line to discover the whereabouts of Dakuryon, the Archdevan lord, and to take him down. The whole story line takes only about two days to play through from the Airship Docks at Velika.

The end of the story line leads you to level 65 and gives you an almost complete set of Idoneal gear. This gear cannot be enchanted, but it has extra buffs as you have more of it equipped. And you get all but the belt and brooch. The belt is available for about 4200 Vanguard Points, and at this point you may have a little more than 2000 points. A very nice brooch is available for an easy quest line at the Nakatam Tower that introduces you to the Lightbringers who created the sky castles.

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Tera – Time to Balance All Classes


What are all those red orbs?

They make up for your class not being able to heal.

This is a warrior working Solo at level 59 in Tirkai Forest. As you can see, killing a few bears drops a ton of these orbs of two types, long term and instant heal.

As it turns out, I didn’t need them very often. But sometimes you get a ton of them, and sometimes you get none. So if you are working an area, and you don’t need them now, you might want to let them lie about on the ground in case you do need them.

But why do we need these random heal drops? In my view, it’s because BlueHole designed the Tera classes based on Dungeon activity and the Holy Trinity of Tank / DPS / Healer rather than designing balanced classes that could solo PvE and PVP.

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