Second Life Max Prims 14

Here’s a progress report on the Second Life Prims for Max.

  • It’s beginning to work.
  • Not ready for prime time for sure… But it’s beginning to draw shapes.
  • Boxes, cylinders work with cuts and hollow.
  • Spheres don’t work. And tori and other shapes have not even been tried.
  • The GUI has not changed very much, but it’s not completely fixed at this point.
  • You will need to configure the viewpoints as “Force 2 sided” to use the primitive at this point. Some of the faces are pointed the wrong way.

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