Rise of the Player

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I think we will look back on 2019 as the Year of the Rise of the Player.

  • There were several things that happened in the world of video games this year. In no particular order, and without links since they are easy to google:
  • The Failed announcement of Diablo: Immortals as a mobile game at Blizzcon. The jeerz from the crowd was loud and emphatic.
  • The failure of the Anthem release and the player outcry that followed.
  • The continuing slip of World of Warcraft from the top of the stack of games folks want to play.
  • The announcement of ArcheAge Unchained as a separate but equal pay once to play release in response to the overwhelming panning of ArcheAge as “Pay to Win”.

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  • The universal dislike for Loot Boxes, both by the players and by governments around the world who have called these out for what they are, gambling which is made available to minors. While some countries do not classify these as technically “Gambling” due to a technicality in the wording of the laws, most folks see the hidden, and very small odds, real monetary costs, and designed in addictive nature of these schemes as predatory on the players who have large amounts to purchase the games or pay subscriptions for the games.

Youtube, Twitch, Reddit, Twitter and other venues are full of reactions by commentator / players who voice their repeated loud analysis of these and other issues in the gaming industry.

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