Managing a stable of characters in an RPG is a complicated process. My limited experience with MMORPGs indicates that it can be more efficient to build more than one character at a time. At least it is more interesting. In the two MMORPGs that I’ve tried I’ve built several characters to try to learn more about the game and the character classes. In 2Moons I’m currently running six characters. This is efficient since as they level up all the interesting loot is saved for the other characters and one higher level character can finance a lower level character’s purchase of expensive items.
But, the downside of doing this is you have to keep track of all the loot that each character has and what they need. In Guild Wars this was easy because there is an account-wide storage facility where all the loot is kept. But with 2Moons, each character has a separate stash, or storage locker, so you have to remember what’s in each one to avoid wasting time with items that you already have collected.