GW2 Is Not Fun and FFXIV Is Fun

GW2 is great fun, but I don’t like playing it.
FFXIV can be boring at times, but I love playing it.

Here’s a large group of folks in the Crystal Desert doing bounties and me crossing the 9000 mark in Achievement Points. Yeah for me. Great Fun. I love it. And I hate it.

Sound strange? Let me explain.

Early in my MMO experiences I played a lot of GW1 and was looking forward to GW2 when it came out. As an early player, I suffered through the early teething pains and grew to love it. I quickly made many alts of all professions and races and played through to the end of the core game, and cleared the map on most of my characters. Loved it.
But then came Living World Season 1. I played some of this. Most noteably I climbed the Tower of Nightmares in Kessex Hills. But alas I was doing other things and missed the war that Scarlet made on Lion’s Arch. But I did come back and see the devestation over the next couple of years until it was rebuilt.

The core game areas are all solo-able by a level 80 character with “Exotic Gear” which can easily be crafted by you and your alts for all the classes. Exotic gear is only 5% less powerful than the much more difficult to craft Legendary or Ascended gear. There are tons of attractive armor skins that can be earned through dungeon tokens or purchased with Karma or Gold. All my alts have attractive cultural or dungeon skins over crafted exotic armor.

I love rocking and rolling with large groups of folks, sometimes 50 or more, doing open world events. BUT

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Palace of the Dead – Red Weapons

Above are various low level weapons in Palace of the Dead. Pink is a lower level, and green is approaching powerful for the floors you are on. Bright White is appropriate for the levels where you are playing.

When you start playing in the Palace of the Dead, your weapon is pink or green and eventually, as you trigger more Silver Chests, it turns White. I could not find any place that this was carefully described.

Here’s a play guide for the Deep Dungeon aka Palace of the Dead.

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More Adventures in Palace of the Dead

I’ve been spending a lot of time in Palace of the Dead. Here are some recent adventures:

Leveling

Leveling my Warrior / Arcanist is working pretty well.

The first couple of levels of the PoD don’t give much XP, but the 3rd and 4th levels give more than one level of XP. Level 41-50 has longer wait times and the boss is quite difficult so I usually just back up and start over when I reach that. I’ve cleared level 50 a few times, but I’ve been with groups that have wiped too.

Sale of Loot

And here are some sale prices for loot on the Market Board.

These are not frequent drop from Bronze Wrapped Sacks, but I’ve seen the hair style a couple of times in the last few days. Almost 1 million Gil!. And the Housing items aren’t too bad either if they sell.

Enjoy,
:ww

Palace of the Dead – Some Hints

 

I’ve been having more fun in the Palace of the Dead. While you can find lots of detailed guides online for the PoD, here’s a few hints that may organize your experience.

Palace of the Dead is way more fun than the normal dungeons. Killing goes much faster. You’re not just standing there wailing on trash mobs over and over. A few hits and they are down and you are moving on. Stuff is always popping up and changing. Floor to floor and within a floor. Normal dungeons don’t have re-spawns. Once the mobs appear and you kill them that’s it for those mobs. That area is cleared. You kill the mobs and move on. But in Palace of the Dead, stuff re-spawns all the time. Way more interesting.

Rewards

The XP rewards are the primary reason you are here. You have lots of classes / jobs to level and this is the way to do it. Forget leves. Do your roulette’s once per day, but you can grind PoD all day long and there are no limits. Your mileage will vary based on your “Rested” status and whether you have “Road to 60” but typically each run of 10 floors will get you 20% – 30% of a level, and maybe a lot more. So you can put on a level in less than an hour typically. While the Main Scenario Roulette gives more, along with a lot of Tomestones but that’s only available once per day above level 50. But PoD is all day all the time and it starts at level 1 once you enable it with a battle class at level 17.

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Palace of the Dead – Tons of Fun

The Palace of the Dead, or Deep Dungeon, is a multilevel auto-generated dungeon that is designed for leveling your jobs. One of the odd things about FFXIV is that quests and Levequests don’t really give very much XP. Up to now I’ve avoided the Palace of the Dead since it can seem a little intimidating from the descriptions. But don’t let that worry you. I found a series of videos that cover the whole thing in seven short videos that describe what is up. Here is the play list for these guides.

The PoD is not that intimidating. I’m not going to dive deep into the description here, since the guides do a great job of doing that. I’m going to give you a sales pitch so that you don’t wait a long time, like I did, before you start using it.

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Flight in Eorzea

Flight was added to Final Fantasy XIV in the Heavenward Expansion. A Black Chocobo mount and an Aether Compass is awarded from a Main Scenario quest called “Divine Intervention” shortly after you reach Ishgard. Unlike Wow, flight does not cost game currency. You do a quest, get a mount and a compass, and then just travel around in the area to find Aether Currents and do some key quests that give you extra “Currents”.

FFXIV has apparently changed how flight works along the way. Some posts or wiki pages indicate that your “Company Chocobo” can fly too, although mine cannot. I’ll have to see whether a later quest or something unlocks that. Presumably nothing else has to happen for flying mounts from the Mog Store. I’m not psyched on Mog Store Mounts since they are pricey and are not account wide, but only for one character.

But the good news is that Flight is Cheap and Easy in FFXIV, unlike Wow where it costs a lot of currency to fly – currency for a flight skill at each level and currency to buy a mount. And it’s easy to fly in FFXIV, unlike Aion, where the flight controls are inconvenient in the extreme. In FFXIV the default is use SPACE to take off and then aim your bird with the mouse and use Motion [ WASD ] keys to move in the direction you like. Flight is fast out of the box. To land, just aim down to the ground and when the mounts feet touch the ground, you land. Simple. No funny keys to land. You can hover easily. Just let up on motion keys. Unlike Aion, GW2 and Tera, flight “Energy” does not run out. So if you need to fly across the map, you can. Unlocking flight in an area requires visiting 10 “Aether Currents” and doing Five special quests. Apparently one of the zones takes less than this normal number. One of the quests in the first area involves the first Heavensward Dungeon Duty. But it’s not that hard.

The only odd thing is that the Aether Compass remains in your “Key Items Bag Storage” which is an area reserved for Quest items. Odd. I’m not clear why the Aether Compass just doesn’t unlock a Skill in General like “Dyeing” or “Glamour”. They are careful to say if you lose the compass there is a fellow that has another. It’s not possible to lose Dyeing, so why the compass? I just dragged the compass from the key items bag section to my hot bar so it was easily available and the good news is that it has a very short cool-down, so you can use it frequently. See it below on the Ctrl-0 key?

FFXIV_2018_06_27_17_22_22_432xxx.png

This wiki page has details of the quests and Aether Current locations for each zone. The thing missing though is a map of each zone with the Aether Currents marked so you can pick them up efficiently as you start the zone. When I take my next Alt through each area, I’ll capture the locations and make a map of the area with the locations so you can easily plan a trip around the area to pick them all up. Location numbers and messages from the Aether Compass like “184 yarms North East” is not all that useful. Possible but not as easy as it can be.

Wow has an ethic that you need to do a lot of work in the zone before you can fly there, at least for the first character in the account. For FFXIV, there is no account wide benefit for flight, but no steep learning curve either. Compare visiting 10 places and doing five quests to the work required to unlock flight in Wow Draenor, for example. Draenor Flight requires visiting literally a hundred places for a Treasure Hunter achievement, and doing a pile of quests and unlocking an advanced reputation with several factions. Yep, I’ve done that, and it takes more than a week in Wow, not a couple of hours in one afternoon.

Flap On!

:ww

At the End of Our Hope

One of the early quests after you reach Ishgard is “At the End of Our Hope”. As you wander North, doing quests and gradually opening the map, you come to the Duty entry for this quest. No spoilers. This is the first Heavensward solo duty and it’s held in a huge area. Unlike the ARR duties, which are in very small areas, this one drops you into the great open wastes with few land marks. I messed up and spent 10 minutes finding my way back to the quest and that was after seeing a video. So take care.

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Ishgardian Gear

Upon completing the “A Realm Reborn” main story quest “Before the Dawn” you arrive in Ishgard, the capital city of the Heavensward expansion. No Spoilers, but you will want to get a box of tissues and allow plenty of time to finish up “A Realm Reborn”.

At this point I have been doing Daily Main Scenario Roulettes and have geared up jobs I don’t even have yet. I have fully augmented Ironworks gear for White Mage [ Level 62], Red Mage [56], with Paladin [30’s] and Dragoon [40’s] following.

But Ishgard is in the Mountains of the Far North. So my outfit is hardly suitable.

The Ironworks Healer and Caster “Tent” has been “Glamorized” to something more attractive, but really only suitable for Warmer climes.  These show the Red Mage Caster variety. The Elezen top is quite attractive. The healer variety employs a long open robe with the white Ironworks Healer boots. A little nicer for the cold, but clearly the “Caster” gear needs work.

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