Why I left Wow and How I’m Back


In December 2017, Blizzard released details of their Game Wide Level Scaling and I was able to play it in the Public Test Realm [PTR]. I didn’t like it. I couldn’t articulate just why, but it seemed to be a betrayal of the nature of the game for me.

Now I understand better why I felt that way after watching a talk from the recent Game Developer Conference on Youtube. Here is that talk:

Published on Oct 3, 2018

In this classic 2012 GDC talk, Naughty Dog’s Kaitlyn Burnell explore games that break autonomy, competence and relatedness in powerful ways to inspire developers to think outside the box.
This talk covers the importance of game players feeling Autonomy, Competence and Relatedness as they play the game and how the game design in these areas greatly effects the engagement that the players have with the game.

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