Guild Wars 2 is hard to play. Compared with World of Warcraft, or Tera, both of which I love and do not complain about.
The reason appears to be that ArenaNet is designing the game for the end-game players. For example, the recent update notes stated that they have upped the health of the champions [bosses] and reduced the time required to kill them. These are the events that show up in all areas, including low level areas and that you can do once per day, per account to get mid level loot and exp.
I think the problem is that the “Down-leveling” math is not fair and they are compensating in other parts of the game rather than fixing “Down-leveling”.
The ArenaNet folks are not happy with any criticism on their forums, so I need to post this here. Continue Reading