Guild Wars 2 is hard to play. Compared with World of Warcraft, or Tera, both of which I love and do not complain about.
The reason appears to be that ArenaNet is designing the game for the end-game players. For example, the recent update notes stated that they have upped the health of the champions [bosses] and reduced the time required to kill them. These are the events that show up in all areas, including low level areas and that you can do once per day, per account to get mid level loot and exp.
I think the problem is that the “Down-leveling” math is not fair and they are compensating in other parts of the game rather than fixing “Down-leveling”.
I played GW1 for 2 years. All my 9 toons [of all classes] have done Ring of Fire. So I’m not saying that I’m the coolest player, but I have some chops.
So here’s my Rant.
With Arenanet, it’s not about careful design, it’s all about the hack.
They may think they are doing careful design. But by hiding that design and making it non-obvious, it’s really all about the hack that we eventually discover and document.
BTW: By hackI do not mean any exploit of the game. I mean an obscure play style, or path that allows you to solve a game problem. A solution that is totally legal and in keeping with the terms of service of the game, but is so obscure that you are not likely to find it without help.
Over the past 15 years or so we have seen several levels of abstraction develop in the evolution of tools for the web. At this point, there are WYSIWYG website builders that model the page and it’s high level elements and allow building of entire websites. Among these site builders are SquareSpace, Weebly, and several others. There are also other tools such as Joomla, Drupal and other CMS schemes that solve more flexible problems.
However, as far as I can determine, none of these CMS schemes to date solve what I am calling here, for lack of a better name, “The Agency Problem”.
There is a natural extension to the abstraction that we have thus far reached that does solve this “Agency Problem”. It occurs to me that this problem is of sufficient generality that it deserves consideration as the next level of abstraction for CMS systems to solve. In this paper, I’ll present my take on the levels of abstraction in the technology of building websites and present a scheme which solves “The Agency Problem”. Continue reading “CMS – The Agency Model”