RTRE is a plug-in for max that provides real time rendering inside of max, and provides a way to publish an exe that can render the scene interactively.
To use one of these scenes, download the zip file, by clicking on the picture, then unzip it and run it. You will need a reasonably powerful PC, Windows 2000 or better, and a pretty good video card. However, these scenes will work on a 1.3GHz laptop with Intel integrated graphics. It is best to have nVidia or ATI graphics.
To navigate through the scenes use the arrow keys to move around, and the page UP and DOWN buttons to move up and down. DELETE and END move back and forth. There is no gravity, unlike the other scene explorers such as Walkabout and Quest3D.
You can find examples of RTRE scenes in other posts in this category.
RTRE is now maintained and updated by TurboSquid as a certified plug-in for max.
RTRE was designed originally as a visualization tool for architectural projects. Unfortunately it has not been enhanced over the last few years to include new features in the new graphics cards.
RTRE has some significant limitations:
- No Gravity. So you can’t walk down stairs for example.
- No transparent moving textures. So flames can’t be done realistically.
- No animated UVmaps. So special effects using moving textures aren’t possible.
- No animated meshes. It’s not possible to have animated people or animals without animated meshes.
- No particle support. Not even for small numbers of mesh based particles.
Some obvious enhancements would take better advantage of new graphics
- Bump mapping using either standard bump maps, or
pixel normal maps [DDS files].
- Vertex displacement maps. Maybe using DDS files. Aren’t they used
for that too?