After playing World of Warcraft back in 2011-2013, then Tera and Guild Wars 2, I’m back playing Wow again. I’ve been watching two things:
- How to level up most efficiently.
- How to make enough gold to progress in the game.
There have been a few changes in Wow since I played it, or at least there appear to be. And this note looks at those changes in the economics by comparing Wow with the other two games I’ve been playing.
The first thing I’ve noticed is that changes in a game that are made to allow folks to level up faster greatly affect the economy, or can. And in some cases they can basically wreck the economy for some groups of players.