The Gerbil Siblings
I stopped by the pet store today and they had two gerbils. They are apparently siblings – brothers or sisters? Not sure. I’ll have to do more research to determine their sex. But it looks like they are the same sex, so no little ones.
They get along very nice together. And they are not babies, but look like adolescents – a few months old probably. As you can see here, they are not really young babies.
Hurray! Level 65
Hurray. I’ve reached level 65 with a character. No surprise, it was a gunner.
But, to be honest, the end-game story content leaves much to be desired. There is a straightforward story line to discover the whereabouts of Dakuryon, the Archdevan lord, and to take him down. The whole story line takes only about two days to play through from the Airship Docks at Velika.
The end of the story line leads you to level 65 and gives you an almost complete set of Idoneal gear. This gear cannot be enchanted, but it has extra buffs as you have more of it equipped. And you get all but the belt and brooch. The belt is available for about 4200 Vanguard Points, and at this point you may have a little more than 2000 points. A very nice brooch is available for an easy quest line at the Nakatam Tower that introduces you to the Lightbringers who created the sky castles.
What are all those red orbs?
They make up for your class not being able to heal.
This is a warrior working Solo at level 59 in Tirkai Forest. As you can see, killing a few bears drops a ton of these orbs of two types, long term and instant heal.
As it turns out, I didn’t need them very often. But sometimes you get a ton of them, and sometimes you get none. So if you are working an area, and you don’t need them now, you might want to let them lie about on the ground in case you do need them.
But why do we need these random heal drops? In my view, it’s because BlueHole designed the Tera classes based on Dungeon activity and the Holy Trinity of Tank / DPS / Healer rather than designing balanced classes that could solo PvE and PVP.
Scenery from Amadjuak Trading Post
Some of my toons have reached level 60 and so can participate in the new content of the “Fate of Arun” update that arrived in Tera recently. The content begins with story quests that you are given when you reach level 60. At this point these stories begin at a new Airship Platform just outside of Velika and you begin a series of rather simple quests that lead you to the new content to deal with the new threat posed by the Archdevans. Continue Reading
Armor in our 20’s
Gunner armor is metal, but has a different look than the other classes. There are only a few styles – 3 or 4 – that you will see, but the colors differ. Here is the bare midriff style.
First Gun Style
First Gun Style
A Third Armor
A Third Armor
A Third Armor
A Third Armor
The Gunner or Arcane Engineer has arrived. Apparently the class name could not be two words, so it has been shortened to Gunner. It’s a lot of work to make a new weapon work with all the classes, so like the reaper, they chose the most popular races / gender combinations for the gunner: High Elf and Castanic, Female only. But unlike the Reaper introduction last year, the Gunner starts at level 1. And the rumor about the North American release requiring a toon with a level of at least 13 on the same server are not true.
The Gunner Was a Mess to Start
But the first day has been quite a mess really. Rather than the appointed time of 10am Pacific, the start was more like 11am, and the servers went down almost immediately. It was more like 12 noon before they were stable.
The PVE servers were too busy and I created a Gunner on a PVP server just to see what was up, but as soon as I did, all the servers went down for a patch and were gone for about half an hour. Later I tried a RP server [ Roll Play ] which has special rules about chat language and toon names. But that server was as busy as the normal PVE servers so I gave up on that server immediately. I need to have access to my guild banks, and my guilds are only on the PVE servers.
Basically everybody who didn’t have to work, and it looks like many took vacation, started up their Gunner as soon as they could. So the servers were loaded with everyone starting on the Island of Dawn. Unlike GW2, there is only one starting area in Tera, so all 11 channels were pretty well mashed. Continue Reading
Falling Through the World
I was working Diessa Plateau in the North West corner in a quarry being attacked by the Dredge. The Dredge and their vehicles are popping up around the area and I’m working on an event to kill them. At one point, I think I was killing a vehicle when I suddenly fell through the world. I immediately hit Print Screen to capture the screen as I was falling.
I wandered around for several minutes taking pictures and trying to find a way back into the world. I was unable to get back into the world from below. After several minutes I took a nearby waypoint to return to the normal area of play.
It has been a busy week. We have been working on our personal stories to get ready for the upcoming update. A future update will be changing the storylines One of the changes will be to the last segment of the original GW2 story – the Killing of the Elder Dragon Zhaitan. Briefly, the story segment will go from a 5 man dungeon, to a 1-5 man instance that can be solo’ed. I wanted to experience the original before the change. There are no plans to change the Explore mode of the dungeon.
There is a photo album here of our fight, certainly not complete, but there are YouTube videos of the entire hour long encounter, so no need to be detailed. There are no real details or spoilers, except pictures of Zhaitan, which is pretty amazing. Continue Reading
In a few days, Tera will release an update with the Dreadspire Dungeon. The content of this dungeon shows that they are beginning to lose any semblance of creativity at Bluehole. This dungeon is merely an excuse to allow level 65 players to hammer things that they have to work at and to get some re-hashed gear and skins that Bluehole hopes you will find interesting.
To see what I mean, have a look at the stream that shows you the dungeon. Dreadspire Intro Stream. The dungeon is described here. Basically it is a 20 level stack up of the same circular arena over and over with a different Boss at each level. Crack the crystal in the center to start the battle. End of story.
The bosses are all those that you’ve seen before. Of course after you go through all the ones from the original game – like Basilisks and Jesters – you see the ones from the Fate of Arun expansion. Big deal. And they have all the same hack, yes hack, that makes them more challenging. The skill bar resets over and over as you fight them. These bosses need to have so much HP that a single health bar would be boring, so the bar has all the colors of the rainbow which count down as you wear down the boss to zero. Sigh…
I use the Qt Framework to develop portable software for Windows and Linux. You can find my software on sourceforge. This post is going to record the installation instructions for Linux and Windows.
Linux Mint 17
I use Linux Mint 17 at this point and the installation differs slightly from the installation that I found on the net. See below.
Primary development of my software is done on Windows 7 and then the sources are moved to Linux to be compiled there.
Check the rest of this post for installation instructions: